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- on enterFrame
- puppetSprite(3, 1)
- puppetSprite(4, 1)
- puppetSprite(5, 1)
- puppetSprite(9, 1)
- if rollOver(3) then
- set the castNum of sprite 3 to 780
- else
- set the castNum of sprite 3 to 773
- end if
- if rollOver(5) then
- set the castNum of sprite 5 to 782
- else
- set the castNum of sprite 5 to 777
- end if
- if rollOver(9) then
- set the castNum of sprite 9 to 21
- else
- set the castNum of sprite 9 to 19
- end if
- end
-
- on exitFrame
- go(the frame)
- end
-